Insight should feel rewarding
We want the moment of “I get it now” to land inside the reward loop, not as a lesson pasted on top.
Indie Game Studio
RandaWorks makes games where insight, discovery, and strategy become the fun.
Studio Focus
We want the moment of “I get it now” to land inside the reward loop, not as a lesson pasted on top.
The player who understands why something happened should gain better options, stronger turns, and a clearer route forward.
We prototype fast, cut hard, and keep polishing the core experience until it lands.
Three Ways In
A roguelike where historical events and figures become cards. Chain them by real cause-and-effect to trigger powerful combos.
Research notes on history games, deck-builders, and learning-through-play.
Read the journalJapanese history quizzes, an era converter, figure lookup, and other study tools.
Browse history toolsQuick answers about the game, current English support, and how to report issues.
Read the FAQNext Step
Read the journal, explore the tools, or jump straight into the demo. Start with whatever catches your curiosity first.