About

Turning Historical Cause and Effect into Gameplay.

RandaWorks — Indie Game Studio

A player who understands why the Battle of Sekigahara happened can find better routes than one who only memorizes dates.

That's the kind of game RandaWorks builds. Historical cause-and-effect becomes your game strategy. Play long enough, and the structure of history starts making sense—not because you studied, but because you were having fun.

Inga Chronicle — Causal combo gameplay

A Japanese history deck-building roguelike where real historical causation powers your combos. From the Battle of Okehazama to the Honnō-ji Incident—chains of history become your path to victory.

Browser demo available now. Steam version in development.

Gameplay screenshot Deck building screenshot Battle screenshot

What Guides Our Design

Understanding Wins Games

Memorization won't get you far. We design so that players who grasp cause-and-effect have a real advantage. Understand the "why," and the next move becomes clear.

Learning Dissolves into Play

Not a game that teaches—a game where you just get it while playing. The insights belong to the player.

Build Small, Polish Sharp

As a small studio, we go deep on the core experience. We ship playable demos early and iterate on real feedback.

Curious? Try it yourself.

Play in your browser. Best experienced on PC.